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Thursday, October 26, 2006

Calling All GearHeads

Details are starting to emerge about Gears Of War's online mulitplayer modes. Check the information below, and meet me online the eve of November 7.

Modes:
War Zone - 4-on-4 team deathmatch; no respawns
Resurrection - 4-on-4 team deathmatch; downed players will revive after 30 seconds, unless finished off by opponents
Execution - "Kill the Leader"; highest-ranked player on the team is the leader and can pick up weapons supporting players can't use (might as well give 'em to me now boys...)

Maps (all are small, many symmetrical):
Canals
Clocktower
Escalation - series of terraces; one team starts at the top, the other at the bottom; bottom team aided by sniper pick-up
Gridlock - narrow street with bombed out cars for cover (playable at E3)
Fuel Depot - warehouse bases; cargo crates for cover
Mansion - "haunted house"; destructible cover; choke points: courtyard and foyer
Mausoleum - circular; a series of rings, the outer being a graveyard; design lends itself to match draws
Roof Tops
Tyro Station - watch out for the bullet train
War Machine

Extras:
Health system - as you take damage, the Gears' skull will begin to appear on-screen; once it's all there, one more shot, and then light's out (PChop style)
Magnum - high-powered pistol
Hammer of Dawn - satellite laser strike

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